

Many build-around decks have win conditions, most normally one turn kills or to put strong board control with those cards.īurst, or Burst potential, refers to a player's ability of dealing massive damage in one or two turns, allowing a player to finish off the opponent very easily. Some examples of decks that are built around a card or a tribe are Re-Peat Moss (due to its powerful synergy with tricks) or the Flower tribe (due to Briar Rose or Power Flower due to both having a huge benefit with the same tribe on the board). Some decks are built around one or multiple cards or a tribe. Cards that buff themselves include High-Voltage Currant, Overstuffed Zombie, Zombot's Wrath (when its conditions are met), and Alien Ooze (when used on heights and Environments).īuild-around is a term used to a card with specific synergies, which can encourage the player to build specific decks around them, the decks themselves sometimes called builds. Buffing cards include Going Viral, Fertilize, Blazing Bark, and Rock Wall. The Beastly and Mega-Grow classes specifically specialize in buffing fighters.
#PLANTS VS ZOMBIES HEROES PATCH#
Buffs include Soul Patch and at one point, A Shadow Falls.Īlternatively, buffing a fighter refers to increasing its stats or ability. Control decks are often most associated with this term due to their removals and their large minions late game.Ī buff is the opposite of a nerf, and is a change made to a card to make it more effective or powerful. Some targets for Area of Effect cards include all (opposing faction), all (friendly faction) or both.īoard control is an unofficial card term, referring to a player's ability to keep the opponent from building up minions on the board so that they don't gain an early or late advantage.

If hack n' slash-style strategy games are more your thing, check out our hands-on experience with Lysfanga: The Time Shift Warrior and her remnant 'clones'.General Terminologies Area of Effect Īrea of Effect, or AoE for short, is a certain card type which affects most or all minions.
#PLANTS VS ZOMBIES HEROES FULL#
My brief 15 minute hands-on with Days of Doom left me hungry for another bite – I didn't get to see the full range of enemy types or big bad boss zombies, for example – but whenever Atari launches this game, it'll be a no-brainer choice for me. One survivor can blast a cloud of noxious fumes right in the path of the shambling horde, while others can use ranged pyro attacks to set the battlefield ablaze. Like with any turn-based strategy game, there's a certain balance to be struck between careful defence and all-out carnage, but Days of Doom makes sure it's clear enough to help guide you through it in those earlier stages.

There's an indication on-screen when you're in melee range of said undead foes, but if you act first, you tend to have the upper hand.Įxperimenting with the range of survivors and abilities on hand seems to be where the true magic of Days of Doom lies. You need to predict where best to place your survivors so that they can deal damage while avoiding getting hit, with zombies making their moves once your characters end their turn. Also unlike Plants VS Zombies, the strategic combat of Days of Doom is fully turn-based.
